![]() ![]() In 2015, a 17-year-old boy died in his Russian home after playing DOTA for 22 days straight. ![]() This isn't a horror movie-this is the reality that we live in. And as VR becomes more widespread, with all manner of headsets already on the market and ever-more-immersive experiences coming into focus, is it so hard to imagine opening your morning newspaper, page 12, and seeing a 400-word report on some poor guy who died with his puffed-up face half-obscured by expensive goggles? I'm not sure that it is. But people have died playing video games, explicitly because of their addiction to the medium. Sounds unbelievable, doesn't it? Like the beginning of an episode of Black Mirror, or one of the darker Doctor Whos that the BBC likes to wheel out every so often to make its more mature fans feel that it's not just a show for kids. The demands of his own body were rejected. That's when you hear about how it happened, how he went: headset on, plugged in, wired directly into a virtual reality world too immersive, too intoxicating, to pull out of. The policeman, who asks you questions about the body that was found this morning, by the apartment's landlord. That's where you speak to the paramedic, whose services haven't been necessary.
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